Key Words: Interaction Design, UI/UX
Skills: Researching, Storytelling, Function Mapping, Wireframing, Prototyping
Tools: Adobe Photoshop, XD 
Background
The Queensland Art Gallery (QAG) is one of the leading roles of contemporary art in Australia. QAG has been showing the Australian and worldwide dynamic programs and exhibitions. 
Introduction
ArtLive is an Interface Design for QAG, which based on mobile application. It aims to enhance audience engagement on Art Collections. The Design of ArtLive has been developed to attract visitors and achieve education value for future development.
Target audience: young adults

(socially engaged dynamic & fast pace digital engagement)
ArtLive Functions

Create and recognise information, including artworks’ descriptions, comments, shared links, and so on, through augmented reality(AR) technology, operating by users, to create an educational community and to accomplish the design brief.
Design Analysis & Process
Case Studies
VR Glasses, Jinshan Site Museum, Chengdu, China
NMS Mobile Application, National Museum of Singapore(NMS)
ROM Ultimate Dinosaurs, Royal Ontario Museum, Toronto, Canada
-
Interaction Challenges
Gallery Observations

Basically, there are three types of visitors to QAG: 
 artist, the second is the one who doesn’t understand the art, 
and the third is the person who doesn’t know anything about pure loiters. 

The second group is the majority, mostly young people, who like art but don’t know much and want to know more. Artists are second, they focus on art, and occasionally talk to the audience. If the second class has the opportunity to learn more about art and meet their needs, it will greatly increase their participation.
-
Micro-Focus Solution
Emerging Technologies
-
User Experience Map
(Comparing ArtLive Users & Normal Visitors)
-
Potential Impact
Young adults:
By using the ArtLive in QAG, young adults enable to experience AR technology to find out knowledge on artworks, use the community function, create artwork collections and share them with friends. 
In this way, there will be affected more and more young people to focus on the gallery works of art, improve their participation and attention of art, let them love art, more and more are also likely to affect their future development. 
They will gradually receive the influence of education, and not only learn knowledge, history and art form from the works of art, but also enhance their aesthetic and artistic accomplishment.

Other ages visitors:
Children, adults, and elderly people may be affected by young adults, as the young can share their visit experience from their ArtLive Collections and Community. More people can visit museum and interact with other audiences.

Artists:
They can share their knowledge with this platform in the com- munity and let more people know about them and raise their awareness. Such an app will attract more and more art lovers, which will gradually form a virtual cultural atmosphere, which will drive more artists and influence more people.

Museum:
More visitor engaged in art collections and enhance the gal-lery’s popularity.

Culture:
More and more people will know the history and culture of Australia.
-
Conceptual Design
ArtLive is designed for young people who like to use digi- tal devices, so this app along with the lines of the design. The app has two main features and four enhancements to the user experience, including ArtLive Collections, review, and sharing. The first main function is that users can scan artworks through AR camera function, at the same time, information will pop up on the AR virtual interface, in- cluding comments on ArtLive Community, discussion, and knowledge sharing. The second major feature is commu- nity function, which allows users to explore the artworks with other users or artists. In addition, users can add their favorite artworks and conversation content to ArtLive Collections, so that they can be reviewed or shared by others. ArtLive also has Ai technology, which can filter the negative information and provide a good network environ- ment for users.
-
Rationale
The ArtLive interactive interface is based on simplified design principles to give users a comfortable and concise visual experience. 

The primary colours are yellow and blue. yellow is bright, lively, and hope to create a positive image for the audience to attract more participants. Blue stands for knowledge, reason, and far-reaching, implying that QAG is the temple of knowledge. Based on the gray, it represents the gallery's neutrality, stability, elegance and some sense of technology.
-
Storyboard
-
Wireframes

You may also like

Back to Top